
Spawn points reworked in arenas & taverns More animation in taverns, with up to 15 random customers, musicians, rush hours, and varied clothing linked to culture

New siege scenes for 14 towns and most castles (from Floris, but reworked) New Elacrai interior, exterior, arena and training Adaptive battlefields (1, 5 or 12 times the surface) Companions can auto-equip, even if loot is saturated Wage of mercenaries down from 200% to 166% Wage of archer horsemen no more higher than horsemen Companions won't loot gender opposite armors Honor decrease when attacking villages & caravans Ai defenders and defending player get ammo refills on sieges Dragon Drakes now update from Ravenstern Men-at-Arms Most units individually reworked and balanced New helmets, new boots, new bolts, new bows, new arrows, new horses. All item prices normalized (based on 's algorithm) Made the Upgrade Discount 90% instead of 33% (to encourage gradual upgrade of CKO equipment, 90% of time and cost invested in the current item is recovered and accounted towards the new item) Re-added tweak 44 (a line about factions' current marshals to faction notes) Bumped Veccavia Queen's Guard riding skill Removed dark skinned women from non-D'Shar arenas Fixed looted village music, as well as a few others, that were made to continue until end of track Arena and tournament music changed (replaced by native music) Reworked lighting and shaders in taverns (especially with flickering light) Removed dialog about fief exchange, which would appear in the wrong context (and bug) Fixed companion re-appearing when asked to stay out of fighting and go gather right to rule Removed victory condition about "befriending Mystmountain" Fixed Mystmountain tribes which would be counted as Mystmountain raiders

Fixed companions who would gain relation boost after a battle without being lords Fixed mercenaries turning into sellswords during the merchant quest Fixed "tweak 38", where you would sometimes get a relation boost with all your companions after a victory. Fixed (hopefully) trainers/ransom brokers in prison/feast Corrected Empire Guardian Plate With Cape weight Improved skinning and optimized here and there Bolts/arrows auto-equip: damage now more important than number Changed stats for Viper Sabre & Phoenix Sword Gave phoenixes and scorpion swords a new model Improved some door textures and some clothing textures Fixed parties potentially stuck near Kwynn Raised lords base revenue from 750 to 1000 Tavern ambiance is now a sound instead of a music track Fixed the relation boost bug when freeing ladies-in-waiting Added overhead stabbing for spears & crouching from submod by Hoboistice, also adapting units and spears. -Added customizable reinforcement waves (siege and normal battles separately).
